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Running & Stats

You can use ArcRun to track your runs and walks. Your physical exercise is the engine of the game: the more your activity evolves, the more maps you explore, the more quests you unlock, the more you get to evolve your character, get stronger and win fights against other players.

If your device does not connect with ArcRun yet, you can manually upload your run.

If you made a run on a threadmil you can also upload it manually.

Runs made without the ArcRun GPS tracking system (other apps or threadmil), will apear without the map on the campfire posts.

Running

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On the home screen you can find all your activity and stats.

You start you run on the "Run" menu, by pressing start. The tracker will start counting.

You can pause your run as many time as you wish. By clicking STOP the run will be finished and you can share it outside the app by downloading it.

Runics:

Runics is the game currency. You can use them for everything in the game. You get Runics mostly by running and in Chest rewards.

Amount of Runics earned on runs depend on: distance, time and pace.

Ancient Druid:

For those willing to commit, you can seal a pact with the Ancient Druid and define distance goals for your week.

Each distance will cost you certain amount of Runics, but don't worry, as long as you complete the pact, you'll receive your investment back x10.

Last Adventure:

Your last run and its stats will be highlighted here.

Adventure Log​:

Where you can check all your runs, lifetime distance, your longest adventure, best pace.

You can view each run individually by clicking on it, see detailed map (if the tracking was made with ArcRun GPS) and classify your difficulty.

You can also delete the run if you wish.

Magic Book of Quests:

 

All game quess available are displayed here, as well as what rewards you will unlock by completing it.

 

You can know more about each quest by clicking on it.
 

Stats

⚔️ Power

Gained from: Faster pace

The quicker you run, the more Power you earn.

🛡️ Defense

Gained from: Distance

Longer runs give more Defense.

🏃‍♂️ Agility

Gained from: Time spent running

The more time you stay active, the more Agility you gain.

❤️ Life (HP)

Every activity gives Experience (XP).

When you level up, your Life increases.

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Quests

Quests are challenges in the game that work like milestones. When you run a certain ammount of km's you complete a Quest and its rewards get unlocked in the Magic Book of Quests.

Some Quests give you XP and Runics, others unlock special game items, like armors and boots that increase your character stats in battle.

Milestones

Campfire - 0km​

The first milestone is often the hardest... To get started. This is your first Quest, complete your first run.

Green Village - 2km

Unlocks: Blacksmith, you can now upgrade your items.

Rewards: 100 XP + 50 Runics

Wolfman Ruins - 7km

Reward: 250 XP + 150 Runics

The Long Road - 15 km

Reward: 500 XP + 200 Runics

Dragon Mountain - 22km

Reward: 750 XP + 250 Runics

Rising Swamp - ​32 km

Unlocks: Swamp Boots

Rewards: 1000 XP + 300 Runics

Iron Citadel - ​42 km

Unlocks: Iron Armor

Rewards: 1250 XP + 350 Runics

The North Path - ​50 km

Rewards: 1500 XP + 400 Runics

Trinity of Crystals - ​60 km

Rewards: 1600 XP + 450 Runics

Deep Caverns - ​80 km

Rewards: 1900 XP + 500 Runics

Escaping the Caverns - ​90 km

Rewards: 2000 XP + 550 Runics

Frozen Castle - ​100 km

| End of Chapter I

Unlocks: Void Staff

Rewards: 2200 XP + 600 Runics

Void's Edge - 110 km

Rewards: 2300 XP + 650 Runics

The Mirage - 150 km

Rewards: 2400 XP + 700 Runics

The Azure Harbor - 200 km

| End of Chapter II

Rewards: 2500 XP + 750 Runics

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Characters

There are 2 types of characters: wizzard and orcs, both male and female. Each type has its own life, power and defense levels. You can equip your character and make them stronger to fight against other players.

Wizzards

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Wizards are the agile, high‑damage spellcasters of Arc Run. They start with lower health than Orcs but scale well through Power and Agility, making them strong in burst damage and dodge‑based survivability.

Base Stats

Base HP: 800

HP per Level: +25

Playstyle: High damage, high agility, lower durability

Stat Scaling

Power: Each point adds +2.5 damage

Agility: Each point adds 0.15% dodge chance, up to a 20% capacity

Defense: Each point reduces incoming damage by 0.5

Orcs

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Orcs are the tanky, heavy‑hitting warriors of Arc Run. They start with significantly more health and gain more HP per level, making them ideal for players who prefer durability and consistent melee damage.

Base Stats

Base HP: 1000

HP per Level: +35

Playstyle: High durability, strong melee damage, low agility

Stat Scaling

Power: Each point adds +2.5 damage

Agility: Each point adds 0.15% dodge chance, up to a 20% cap

Defense: Each point reduces incoming damage by 0.

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Items

Items in Arc Run are divided into two main types: equipment, chests and potions. Equipment defines your stats in battle, chests are how you earn new rewards, and potions give you temporary boosts or instant healing.

 

 

You win items when you run, when you unlock certain Worlds, when you sign the Ancient Druid pact and when you fight against other players, by opening reward chests.

To know more about chests:

Equipment

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Equipment pieces have a slot (weapon, armor, boots), may have a class restriction, and scale with upgrade level (+0 to +9).

  • Wooden Staff

    • Slot: Weapon

    • Class: Wizard

    • Damage: scales from 75–155 at +0 up to 240–400 at +9

  • Wooden Club

    • Slot: Weapon

    • Class: Orc

    • Damage: scales from 80–100 at +0 up to 230–280 at +9

  • Void Staff (Wizard 100 km reward)

    • Slot: Weapon

    • Class: Wizard

    • Damage: high-scaling magic weapon, from 220–480 at +0 up to 500–850 at +9

  • Void Mace (Orc 100 km reward)

    • Slot: Weapon

    • Class: Orc

    • Damage: heavy melee weapon, from 300–380 at +0 up to 580–680 at +9

  • Iron Armor

    • Slot: Armor

    • Defense: scales from 10 at +0 up to 50 at +9

  • Swamp Boots

    • Slot: Boots

    • Agility: scales from 3 at +0 up to 15 at +9

Each item gains better stats as you upgrade it at the Blacksmith.

Potions

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Potions grant temporary boosts or instant healing and drop from chests as well as from activities once you pass 200 m.

  • Health Boost

    • Type: HP boost

    • Effect: +15% max health during 1 battle

  • Power Boost

    • Type: Power boost

    • Effect: +35 power during 1 battle

  • Small Potion

    • Type: Instant health

    • Effect: Restore 100 HP instantly

  • Medium Potion

    • Type: Instant health

    • Effect: Restore 200 HP instantly

  • XP Boost Potion

    • Type: XP Boost

    • Effect: Boost increases on your next run

Blacksmith

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The Blacksmith lets you upgrade your equipment to higher levels. Each attempt costs Runics and has a chance to succeed. Success increases the item’s level, failure reduces it.

 

Upgrade levels & success chances

Item level → target

Success chance

+0 → +1    100%    Costs: 10 runics

+1 → +2    100%    Costs: 15 runics

+2 → +3    100%    Costs: 20 runics

+3 → +4    100%    Costs: 25 runics

+4 → +5    85%     Costs: 30 runics

+5 → +6    70%     Costs: 45 runics

+6 → +7    48%     Costs: 55 runics

+7 → +8    25%     Costs: 65 runics

+8 → +9    20%     Costs: 75 runics

 

NOTE: Upgrades are guaranteed up to +4. From +5 onward, each attempt has a chance to fail.

On success: item level increases by 1 (up to +9 max).

On failure: item level decreases by 1, but never below +0.

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Campfire

In Campfire you can share your runs, achievements in Quests, support fellow runners and create topics to discuss with other players.

If your device does not connect with ArcRun yet, you can manually upload your run.

If you made a run on a treadmill you can also upload it manually.

Runs made without the ArcRun GPS tracking system (other apps or treadmill), will apear without the map on the campfire posts.

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Other Runners

You can check other runners/ players profiles by clicking on their profile picture on the Campfire or the Leaderboard.

There you can see their current map location, lifetime diestance, the path and character they've chosen, also other stats such as:
 

  • Level

  • Glory

  • Current Character Stats

  • Items Equiped and its evolution levels

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Fight

About the fighting system:

You can fight other players as many times you wish per day.

After one fight with one player you have a 1 minute cool down to play against the same player.

The fighting system is turn based, and the player you choose to play against with, is AI powered. AI uses the player available potions to fight you back.

During Fight:

You have 3 types of actions while fighting:

1. Attack

Removes life from other player

2. Defense

Other player attack gets locked and reflects 10% damage.

3. Potions

Potions do not take turns to be activated, you can use them anytime, limited to the potions you have available in your bag.

Boosts do not stack.

You can check life bar, attack, defense and agility during the fight.

 

You can choose to run away from battle anytime. You wont win of loose anything, single usage items will not be restored if you run away from battle.

If you leave your weapon unequipped you can still be chosen to fight against with by other players. Your character will automatically assume Level 1 Weapon.

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Leaderboard

Winning a battle:

Fighting against players from until 3 levels under your current level -. included - gives you 1 glory point and subtracts one glory point from the adversary.

 

If you choose to fight a player in more than 3 levels lower than yours, you wont receive glory points, neither subtract from the opponent.

Everytime you win, you receive a Chest reward, limited to 3 chests a day, no matter how many times you fight.

Losing a battle:

1 Glory point is taken, rules applied descripted above.

Top 3 - King Slayer:

The normal rules do not apply here.

No level restrictions, everyone can fight top 3 players.

Winning against:

Top 3 player gives you 3 glory points and subtracts those 3 points from the opponent.

Top 2 player gives you and subtracts 3 points.

Top 1 player gives you and substracts 5 points.

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Chests

You win Chests when you fight against other players and you Complete a Pact with the Ancient Druid, based on Km.

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Bronze Chest - Rarity: Common
Runics: 20–60
Items:

    +50% XP Next Run (EXP Boost)

    Health Boost  
    (+15% Max HP for 120s)

Silver Chest - Rarity: Uncommon
Runics: 30–90
Items:

    +50% XP Next Run (EXP Boost)

    Health Boost

    Health Small Potion (Instant +100 HP)

    Health Medium Potion (Instant +200 HP)

Gold Chest - Rarity: Rare
Runics: 50–150
Items:

    +50% XP Next Run (EXP Boost)

    Health Boost

    Power Boost (+35 Power for 120s)

    Health Small Potion

    Health Medium Potion

Emerald Chest - Rarity: Epic
Runics: 70–210
Items:

    +50% XP Next Run

    Health Boost

    Power Boost

    Health Small Potion

    Health Medium Potion

Sapphire Chest - Rarity: Legendary
Runics: 90–270
Items:

    +50% XP Next Run

    Health Boost

    Power Boost

    Health Small Potion

    Health Medium Potion

Crimson Chest - Rarity: Legendary
Runics: 120–360
Items:

    +50% XP Next Run

    Health Boost

    Power Boost

    Health Small Potion

    Health Medium Potion

Crownlight Chest - Rarity: Legendary
Runics: 150–450
Items:

    +50% XP Next Run

    Health Boost

    Power Boost

    Health Small Potion

    Health Medium Potion

Arcane Chest - Rarity: Mythic
Runics: 180–540
Items:

    +50% XP Next Run

    Health Boost

    Power Boost

    Health Small Potion

    Health Medium Potion

Shadow Chest - Rarity: Godly
Runics: 240–720
Items:

    +50% XP Next Run

    Health Boost

    Power Boost

    Health Small Potion

    Health Medium Potion

Get in touch

arcrun.app@gmail.com

Lisbon, Portugal

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